Great Naval Battles Vol. II is the follow-up sequel to the original Great Naval Battles, the epic World War II submarine warfare simulator. Designed to be historically accurate, the game gives a user the opportunity to replay the classic battles leading up to Trafalgar.
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Of their manual predecessors and (much like flight simulators) sought to recreate an intense. Placed a generation of early armchair enthusiasts in the Combat Information Center of a modern naval frigate, with countless variables in weapon and detection systems to master. We believe that the digital humanities, which. Great Naval Battles of the North Atlantic (GNB-NA) is set during World War II and covers the convoy engagements between the surface fleets of the British Royal Navy and the German Kreigsmarine. You control one of the fleets in all its facets, from the grand strategy down to the aiming and firing of the guns. Great Naval Battles 2 Manual Great Naval Battles - posted in Suggestions. 2), 37, Daniele Top: Command Printer-Friendly Manual Great Naval Battles 2 Manual Read/Download Cool strategy game, the player evolve in a naval.
Players are able to control eight tasks that encompass ship performance. These include task force, bridge, main guns, secondary guns, torpedoes, aircraft, damage control and lookout. Not all stations are available on every ship; i.e. many naval ships have no aircraft to coordinate. The user is eventually given control of several naval groups, each of which contains multiple ships. To streamline the control process, the computer can be delegated to look after as many or as few of the tasks as the user sees fit.
The game offers the player the chance to play seven historically accurate scenarios. In these scenarios, enemy forces will appear in locations and in strengths that correspond to actual World War II powers. Aspiring generals take note: since the game lacks a scenario editor or random scenario generator, the seven included scenarios will always remain the same.
Yet there is a campaign mode that allows users to play all naval battles up until the occupation of Guadalcanal. During the campaign mode one real second equals four game seconds, and the user is given an array of options with which to proceed with the occupation of the island. Controlling the delivery of troops and supplies, the computer will take control of manipulating land forces.
The one-player Great Naval Battles Vol. II has various difficulty settings affecting gameplay occurrences such as reinforcements and enemy intensity. The game includes extensive in-game tutorials to train users on methods of controlling the various areas of the ships. In addition, there is a 162-page manual that has extensive descriptions of all boats and airplanes involved in the war as well as historical information.
Great Naval Battles Guadalcanal 1942-1943 is the second installment of Strategic Simulations Advanced Simulator Series. The game sends you to the South Pacific for the monumental conflict that rocked this remote island in the Solomons during 1942-1943. Five tactical battles, three carrier battles and two full campaigns are included. Build your forces with 100 ship types or 20 plane types as you engage enemy forces on land, at sea or in the air. https://utgreat860.weebly.com/remove-a-protected-app-in-macos.html.
How to run this game on modern Windows PC?
This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (11.0 MB).
People who downloaded Great Naval Battles 2: Guadalcanal have also downloaded: COMPANY:SSIGreat Naval Battles 1, Great Naval Battles 3, Great Naval Battles 5, Great Naval Battles 4, Jutland, Fighting Steel, Silent Hunter: Commander's Edition, Carriers at War 2 System Requirements: 486 PLATFORM: DOS CD-ROM,
One of the ironies in the years preceding World War II saw the leading powers reach an agreement in 1921 to observe a 'naval holiday'; no capital ships would be built. Since the launching of the British battleship Dreadnaught some fifteen years earlier, Britain, France, Germany, Japan, Italy, and America had been engaged in a breakneck rush to build bigger and faster battleships and cruisers with bigger and more devastating guns. Under the directive of the Washington Conference the U.S. scrapped twenty existing ships. Japan was forced to accept a U.S.:5, Britain:5, Japan:3 ratio of naval vessels. Britain would get an economic breather and retain her naval superiority. World War I left Germany defeated and mute. But in little more than the span of ten years Japan would repudiate the agreement and the Nazis would lead Germany on a crash building program. By 1939, the stage was amply set for the greatest naval battles of all time. Never again would so much might and firepower clash explosively on the high seas. SSI attempts to recreate these scenes in the fourth of its Great Naval Battles series, Burning Steel, 1939-1942.
GreatNaval Battles IV Burning Steel expands the scope of SSI’s line of naval simulators 'to include World War II naval actions in many ofthetheatersthatsaw theshadowofthebattlewagon.FromthefrigidBarentsSeatothebalmyMediterranean,theNorthAtlanticandtheEnglishChannel,theAlliescanbepittedagainstAxisforcesinone-daybattlescenariosorlongercampaigns.TheAxisforcesincludetheGerman,ItalianandFrenchnavies,whileU.S.,British,andSovietshipsareavailable on the Allied side.' More than fourteen major engagements are featured, including the BattleoftheDenmarkStraits, AtlanticConvoyRun, and BismarckandPrinzEugenversustheHoodandPrinceofWalesoftheRoyalNavy.In addition, over100randomscenariosforeithersurfaceorcarrieractionscannowbefought.The player has a choiceofdifficultylevels:beginner,intermediate,advanced,andexpert.The higher thelevel,themorethecomputeropponentreceivesanadvantageinmaterial,rateoffire,andaccuracy.
Burning Steel's interface is largely mouse-directed. The display is segmented into several unequal windows and screens with two menu bars and a slew of buttons and dials. The map panel shows a top down view of ships in sight or their suspected position. A view panel offers a decent view of the sea and sky and surrounding ships, looking faintly like Silent Hunter graphics but nowhere nearly as detailed or sharp. There are a few supplemental screens for fire and damage control, weapons, air ops, etc. Careful study of the online manual and plenty of practice is required to become adept at driving your battleship. You can sail as part of a task force or a convoy, or break free and act independently (once separate, a ship cannot rejoin the task force but can be directed to form up and support it). The variety of commands and sailing orders are impressive. The player is given complete tactical control of each ship, down to firing the big 14' guns, or he may choose to set tactics from the flag bridge.
Great Naval Battles Of Ww2
There are so many features and options in this navalsim that to list more than a fraction would be tedious. Let's just say that the creators of this sim were striving for as much realism as they could squeeze into it. https://powerupprime.weebly.com/hitman-2016-activation-key-generator.html. The graphics for this strategy/tactical sim are more than adequate. When night falls, the sky gets darker--even the map screen darkens. The gun turrent stations look sharp, again, very similar to SSI's other notable navalsim, Silent Hunter. It wouldn't surprise me if the same artists are responsible for both.
Great Naval Battles 2 Guadalcanal
While Burning Steel supplies acceptable graphics, it falls short in the audio department. The game is almost silent. The crew chimes in occasionally but there are no sounds of the sea, no rumble of the boilers, and very little background noise. The massive guns fire with a muted roar and the return fire makes a similar subdued racket. What may sound like a small detail (no pun intended) is a real detriment. A warship at sea in battle should be a cacophony of sound. This sim needs crew's voices shouting reports and conferring with each other, mechanical noises clamoring in competition with a thundering roar of gunfire and the splashing of near-misses; wind, waves, fires, and blaring ship's horns. The sound profile of Burning Steel seems to have been designed by a librarian. A good sim needs to recreate the sensory illusion as well as the technical illusion. Despite the lack of shipboard sounds, GNB4 does feature a good martial theme track that gives the player 'the sense of being inan old war movie as he guides his ships through the dark in search of theenemy.'
Although the player is assigned a flag officer's role of overall strategic command, the ability to single out one or more ships and assume hands-on tactical command is where Burning Steel outshines Harpoon. The player can direct fire from the turrent of a battleship or launch torpedoes from a destroyer while the other vessels in the task force carry out the flag bridge's strategic mission. Missing from the retinue of warships are submarines. You can assign patrol zones but not assume tactical nor direct strategic command of U-boats or British subs. 'Submarinesdonotactuallyappearin Burning Steel, buttheireffectscanbefeltbyeitherside.Submarineshavelittletacticaleffectduringabattle,butcanprovideinvaluableinformationbyreportingsightingsoftheenemy.'
Burning Steel has most of the right elements of a good navalsim, with the exception of audio. A fan of fleet command sims will probably get many hours of enjoyment from it. It is priced very attractively at $15 in many computer stores. It isn't the flashiest sim available but it does have solid functional realism going for it.
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